Research context and ethical issues (ETEC 500)

Brief description of research context and ethical issues

For this synopsis of ethical issues, I am using the example of a research plan from Gay,
Mills & Airasian (2006, p. 95). This example is particularly relevant for me since it
concerns Grade 10 students in an all girl school.

Ethical issues:
1. Observer:
The relationship between the researcher and the participants should be established. In this biology class experiment, the teacher seems to also be the observer. The pre-determined roles, status, acceptable use of language and cultural norms (Gay et al., 2006, p. 409) may facilitate the procedures. However, the teacher’s responsibilities and interests in the biology program may influence the underlying assumptions and bias the interpretation of the data.
2. Informed Consent:
Written informed consent of all participants should be sought before the beginning of the research and revisited during the process, if necessary. The school may already have policies in place regarding such procedures. Meetings and discussions with administrators, parents and students could also serve to reduce safety concerns.
3. Confidentiality:
Confidentiality should be addressed. How and where will the findings be reported? Will there be pictures taken? Will it be ethically acceptable to include images of students working on their biology labs to a forum located on the web, for example? Some discussions with the school are needed to focus more closely on the way students will be portrayed in the study.

Field notes: digital film communication class (ETEC 500)

 Field notes: digital film communication class

Option A: Become an Observer  

The purpose of this study is to investigate the personal interactions in a group of female students participating in a high school digital film production class.

Type of Data Observations: Reflections:
Length?  15 minute observation   
When?: Time  Monday, January 28th, 2008From: 8:30am / To: 8:55am    
Where?: Place Digital Film Communication studio    Crofton House School (independent high school for girls)Vancouver, BC, Canada
Who?: People present  11 female studentsGrade 10 / Age: 14-15  Observer: Chantal Drolet (moi!) 
Spatial distribution and interaction?  Digital Film Communication Studio. They are sitting on typical (questionably comfortable) classroom chairs.The configuration (computer / keyboard / mouse) is far from ergonomic. The 11 students are physically very close together when they work.I clearly observe that the physical proximity of the students creates a warm atmosphere. The “studio” is very small. The school is in the middle of constructing a new technological building where the film program will be hosted in two years. At this time, we are in comfortable, but rather “cozy” portables.
Implicit rules of behaviour?  I can see that everyone takes for granted that each person should do her best and contribute to the project (film) in equal measure Students in this school are usually very focused and interested in what they learn. 
What cultural norms are operating in this situation?  All wear uniforms.Most are groomed.They all speak English together (we never hear ethnic languages used in class).  Students usually come from wealthy families. They are well fed, polite and ambitious / competitive.Ethnic background: 5 Asians, 5 Caucasians, 1 East Indian.
What?: What is happening?  Final screening of their films for this course.  Each crew will has prepared a short “pitch” (a film abstract!). The pitch is communicated.The film is screened. The public (other crews) assesses:The rendition of the pitch,

The movie’s technical quality,

The storyline.

 Everyone is prepared.

They speak with eloquence and concentrate on what they are saying. Warm applauses follow every film.

Today is the class’s “Pitch & Popcorn” Day. It is the last day of the course.All the crews have completed their short (3 to 5 min.) narratives.Films have been transferred to DVD.Crew members are ready to present/pitch their film to their peers. 

The goal of this class is to give a closure to an experience that has involved the students physically, intellectually as well as emotionally.

Involving whom?  Students are divided in film crews Crew members are very united by the end of the project.
What aspects of the actions are of particular interest?   The young cinematographers take their roles very seriously and seem to have integrated a professional demeanor. I observe that the information they share is communicated with the vocabulary learned in this course.Students seem to take pride in the use of words like: “bird’s eye view””fade in / out”

“pacing”

“timeline”

“ambient sound”

Roles:DirectorScript supervisorCamera operatorEditor… 

 

 

 

This kind of integration is very impressive. I would have a hard time teaching these words / concepts / experiences to the same students in a theoretical context.

What formal rules guide the interactions?   Show up!Make it work!Have fun! Whining is “illegal”.  At the beginning of the course, I presented and established basic rules of conduct: Students’ attitude should be constructive and positive. 
Other details?How?: observation All students were smiling and expressed pride in their film. They all created intelligent, original movies.

EDUCATIONAL TECHNOLOGY: IS IT MEASURING UP? (ETEC 500)

EDUCATIONAL TECHNOLOGY: IS IT MEASURING UP?

Is Educational Technology a Simple Tool or a Radical Change?

Chantal Drolet
Three articles critiqued and synthesized
EDUC 500 (Dr. Cliff Falk), University of British Columbia

Is Educational Technology a Simple Tool or a Radical Change?

In this paper, I will attempt to synthesize and critique three articles: The Effects of Incorporating a Word Processor Into a Year Three Writing Program (Beck & Fetherston, 2003, p.139-161); Use of the Digital Camera to Increase Student Interest and Learning in High School Biology (Tatar & Robinson, 2003, p. 89-95); and Middle School Students’ Technology Practices and Preferences: Re-Examining Gender Differences (Miller, Schweingruber & Grandenburg, 2001, p.125-140).

The three articles were written between 2001 and 2003 and describe studies conducted in either Australia or the United States of America. While they measure different aspects of educational technology, they all conclude that when it is used as a tool to assist learning, educational technology enhances student motivation. The ability to write neatly and to edit or re-do tasks with more flexibility are examples of reasons for students’ increased interest in the task at hand when using technological tools in Beck et al. and Tatar et al.’s articles.

(To read the complete paper, click: M4 critique final)

Educational Technology: A Motivation to Learn (ETEC 500)

Educational Technology: A Motivation to Learn

One of the major concerns of educators these days is how to use available technology in order to improve students’ cognitive skills (Tatar & Robinson, 2003). On the other hand most students indicate that they feel competent with the use of computers (Miller, Schweingruber & Brandenburg, 2001), and enjoy the tools not so much for their didactic relevance, but rather for the flexibility they offer (Beck & Fetherston, 2003). Despite this discrepancy between teachers and pupils’ technological outlook, there is one topic on which everyone seems to agree: educational technology enhances interest in the task to be performed.

In this paper, I will synthesize and critique three articles: The Effects of Incorporating a Word Processor Into a Year Three Writing Program (Beck & Fetherston, 2003, p.139-161); Use of the Digital Camera to Increase Student Interest and Learning in High School Biology (Tatar & Robinson, 2003, p. 89-95); and Middle School Students’ Technology Practices and Preferences: Re-Examining Gender Differences (Miller, Schweingruber & Grandenburg, 2001, p.125-140). First I will summarize the purpose of each article and consider some of the methodological weaknesses that jeopardize their respective validity. Then, I will attempt to show that, despite their limitations, the three articles point to a common positive aspect of educational technology: enhanced student motivation.

(To read the complete paper, click: cdroletAC3)

Student Films Teaching Social Responsibility (ETEC 500)

 How Student-Produced Digital Films

Promote Social Responsibility

By: Chantal Drolet

Literature Review (as part of a research proposal)

EDUC 500 (Dr. Cliff Falk)

University of British Columbia

(To see the original format, please click on: cdroletfa1)

       Digital Film making offers promising educational communication tools to support or transform teachers’ pedagogical approaches and students’ learning experiences (Kearney and Schuck, 2003). On the one hand, schools are pressuring current educators to up-date their teaching strategies with pertinent technology. On the other hand, with the advent of web-based social networks such as YouTube, Facebook and wikis, students’ computer proficiency and fascination with communication technologies is as strong as ever.

       During the past decade, increasingly affordable cameras and editing software have made it easier for scholastic institutions to equip classes and design programs focused on communicating through the creation of digital films. In addition, the relative simplicity of recent video equipment allows even elementary school children to produce short films using music and graphics. It is clearly time to examine the potential of digital film production as a didactically sound means to enhance teaching methods as well as students’ educational engagement and sense of social responsibility.

Close-up on my story

       In my position as the curriculum leader of a high school’s digital film communication program, which I have developed over the past 15 years, I experienced the importance of designing tasks that engage students intellectually and emotionally. Teaching girls taught me that technology assisted activities enrich their awareness of how the media manipulate images and messages in order to promote certain behaviors. When projects are devised with this perspective, they give relevance to the female students’ technological skill acquisition, assist conceptual development and encourage self-discovery.

       What I have been wondering, however, is whether framing students’ learning experience within the creation of their own communication product increases their sense of social responsibility.

Purpose and Assumptions

Purpose

       This research will examine the process through which digital films are created by grade 10 students in an independent all girl school, in Vancouver, British Columbia, Canada. Its purpose is to discover: 

  • 1. What kind of educational goals can digital film tools effectively implement?
  • 2. Which pedagogical approaches are best suited for the digital film making process?
  • 3. How can self-directed, hands-on learning contribute to students’ meaningful engagement in their education?
  • 4. In what ways does team work and peer cooperation impact teens’ communication and social skills?

Assumptions

       One assumption in this paper is that students learn to discover their personal worth and unique talents while communicating their chosen messages through digital films. Another assumption is that the team work needed to film and edit the audio visual documents enhances the students’ organizational skills. A third key assumption is that public screenings of their films to peers, teachers and parents motivate students to achieve a presentable technical quality; thus reinforcing their sense of social awareness through practical contribution.

Statement of the problem

       The scope of this investigation is limited to communication technology used within the context of digital film production program classes. It does not include the use of digital film making in subject specific areas. However, within the film classes, students may develop topics generated by other courses or create films as assignments for other classes. Therefore, my main question is this one: How can the process of creating digital films contribute to the development of students’ cognitive skills while enhancing their sense of social responsibility?

Definitions

Social responsibility

In this paper “social responsibility”, as defined by British Columbia’s Ministry of Education, refers to “students considering scenarios about realistic situations and working […] in groups to propose solutions or courses of action“.

Student-generated digital films

“Student-generated digital films” are terms associated with opportunities for students to act as scriptwriters, camera operators, editors and directors (Kearney & Schuck, 2004).

Digital Film

In turn, “digital films” may consist of public service announcements, documentaries, short narratives (stories) and music videos, to give only a few examples. “Digital moviemaking can broadly be defined as the use of a variety of media (images, sound, text, video, and narration) to convey understanding”, (Hofer and Swan, 2005, p.104).

Authentic Learning

       Authentic learning activities are meaningful from the student’s point of view and socially relevant; as opposed to artificial experiences often designed by institutions, which can be seen as unrealistic by learners (Stein, Isaacs; Andrews, 2004). 

Selected Literature

       Despite the increased popularity, availability and ease of use, surprisingly few studies have been made about student-produced digital films in education. This deficiency can be partly attributable to rapid technological innovation, which make it challenging for scholars to conduct substantive enquiries (Kearney and Schuck, 2003).

       The articles chosen for this review have been selected on account of the insights they provide regarding the relatively recent implementation of digital film and multimedia tools in education. Some papers focus on the use of those tools for curriculum content acquisition, while others concentrate on their emotional and social implications.

       After summarizing each literature item, and deliberating its validity, I will scrutinize the selected papers to uncover the educational impact of student-directed digital films in the following sequence. First, knowledge acquisition of students through digital films is explored. Second, the pedagogical methods used in this environment are analyzed. Third, affective skills and students’ engagement in their own learning are appraised. Finally, the concept of social responsibility, linked with students communicating authentic messages, rarely explicitly tackled in the body of reviewed literature, provides a fertile research gap to explore and discuss.

Intellectually relevant technology      

       In the United States, Hofner and Owing Swan (2005) researched the effectiveness of student-produced films for content acquisition in two graduate level social studies classes. The investigators observed the classes only for a short time and the projects were confined to strict historical investigation guidelines; thus possibly constricting the learners’ sense of authentic learning. However the researchers’ rigour, supported by the university context, lends validity to their reflections on the risks of concentrating on the technology rather than the subject content.

Innovative teaching methods

       In Australia, Kearney and Schuck (2003) investigated elementary and high schools using student digital film making as a didactic method. They wrote a series of articles questioning, among other issues, the role of the teacher within this context. Their research was funded by a grant from Apple Computer Australia, which may have biased the findings. Nevertheless the case studies conducted, focusing on pedagogical best practices, are valuable testaments of fresh teaching approaches elicited by technological advancements.

Authentic learning and student engagement

       In their quasi-experimental research, Tatar and Robinson (2003) compared a class of American biology high school students using a digital camera in their laboratory experimentation with a similar class using traditional scientific reporting techniques. Irrespective of its statistical inaccuracy, this article did however manage to show that students’ attitudinal changes were noteworthy through its qualitative observations.

Enhanced communication and social awareness 

       Blackall, Lockyer & Brown (2004) presented their own research proposal, partly sponsored by Apple Australia, suggesting that grade 10 students, studying a media literacy unit, create digital television community news to reinforce ethical concepts. This proposed experiment suggests that digital film making can provide an opportunity for social engagement and enable students to actively participate in society while developing an awareness of the constructed nature of media information. Although they limit the projects to documentaries, based on a journalistic code of ethics, the authors’ discourse presents an active prototype of student social engagement.

       Finally, as participants of a global multimedia competition, Steelman, Grable & Vasu (2005) relate their experience and attempt to discuss how projects centered on global issues expand students’ sense of responsibility. Yet another Apple sponsored project, this time based in the USA, this paper might be perceived as advocacy literature due to its affiliation with the international contest. Nonetheless it gives striking examples of student-generated digital films created in a spirit of social contribution. The environmental and humanitarian awareness integrated in projects such as: “Zero Waste” and “The landmines project” have obvious social implications. Not to mention that students’ films are screened to a global teenage audience.

Analysis

  • 1. What kind of educational goals can digital film technology effectively implement?

       Steelman et al. (2005) mention that the complexity of the experience involved in multimedia productions helps students create their own knowledge. Also, children’s retention of the learning process improves when they use visual aids (Tatar and Robinson, 2003).

       However, there is a need for the development of assessment strategies enabling a better grasp of the conceptual learning that occurs with the use of communication technology (Kearney and Schuck, 2005; Steelman, Grable & Vasu, 2005). While student-generated productions can enliven participants’ interest in curriculum content (Steelman et al., 2005), it is generally acknowledged that the projects’ design must be congruent with well-defined academic standards in order to achieve the maximum impact in terms of knowledge acquisition (Hofer and Owings Swan, 2005).

2.   Which pedagogical approaches are best suited for the digital film making process? 

       The role of the teacher in this type of creative, student-centered educational environment leans toward technical coaching, and flexibility is needed (Tatar and Robinson, 2003) to allow students to work autonomously and at their own rhythm (Kearney & Schuck, 2005). It is commonly agreed that to create a sense of student ownership, teachers benefit from allowing film crews to choose their topics and cinematographic genres (Steelman et al., 2005).

       Again, the challenge is to balance the students’ relative freedom of expression with educational objectives. Among other hurdles, teachers must prepare examples demonstrating the various stages of movie making (Hofer and Owings-Swan, 2005). Storyboards, scripts and final products help students gain a better understanding of what they are expected to accomplish both in terms of content and product. Students can benefit from didactic techniques such as: mind maps (Kearney and Schuck, 2005), pitching initial concepts to peers for feedback and mentoring each other (Blackall et al., 2004).

  • 3. How can self-directed, hands-on learning contribute to students’ meaningful engagement in their education?

       Most of the reviewed studies attest to the fact that student-directed, inquiry-based productions, facilitated by the flexibility of digital film making tools, are motivating and engaging (Hofer and Owings-Swan, 2005). They enhance student interest (Tatar and Robinson, 2003), self-discipline, sense of ownership as well as self-esteem and autonomy (Kearney and Schuck, 2005).

4.   In what ways does team work and peer cooperation impact teens’ communication and social skills?

       Digital film technology creates authentic learning and transforms the way students communicate about their work. It also gives them an arena to share their findings with others (Tatar and Robinson, 2003). Activities designed for digital film projects encourage active group collaboration (Kearney and Schuck, 2005).

       A predominant way of communicating through digital film in the classroom is by creating news broadcasts, documentaries and public service announcements. Developing “accountability, notions of citizenship, fairness […] and honesty” (Blackall et al., 2004, p. 61) is anticipated from the application of ethical concepts while creating these types of journalistic pieces. There is, however, hardly any research specifically measuring the correlation between student-generated digital films and enhanced social responsibility.

Gaps and opportunities for future research

       The literature reviewed in this paper is limited to contexts in which teachers could access digital film tools, and had some technological knowledge or assistance. This is obviously not the case on a global basis and much effort will have to be directed toward a more equitable access to this kind of innovative technology. Further studies are also needed to investigate authentic pedagogy and assessment linked with digital film making in the classroom (Kearney & Schuck, 2005). The unresolved issue of teaching technological skills while endeavouring to deliver curriculum content is another significant research area. Finally, data gathering methods and analysis of students’ communication skills and social development is rich in ethical complexity and ripe for investigation.

Conclusion

       This paper demonstrated that teachers can support their instructional strategies with digital film communication tools. The data analyzed presents the development of new student-teacher paradigms in this type of educational environment. Furthermore, the articles inspected in this work indicate a relation between team-produced films and improved communicative skills. Finally, student-directed films are linked with self-discovery. My up-coming research centered on the connection between student-generated digital films and enhanced social responsibility, will attempt to substantiate these conclusions.

References

  1. B.C. Ministry of Education (2008), BC Performance Standards: Social Responsibility: A Framework, Grades 8 to 10. Retrieved March 15, 2008, from: http://datafind.gov.bc.ca/query.html?style=bced&qp=url%3Awww.bced.gov.bc.ca%2F&refurl=http%3A%2F%2Fwww.bced.gov.bc.ca%2Fsearch.htm&qt=social+responsibility&Submit=+++Search+++ And: http://www.bced.gov.bc.ca/perf_stands/s8to10.pdf.
  2. Blackall, D., Lockyer, L. & Brown, I. (2004). Straight shooting – developing camera ethics and multiple literacy through digital-video news production in high schools, Asia Pacific Media Educator, Journalism Education and Training, 15, 47-62. Retrieved, March 16, 2008, from: http://learningdev.uow.edu.au/crearts/sjcw/APME/APME15_Issue15.pdf#page=53 
  3. Hofer, M., & Owings-Swan, K. (2005). Digital Moviemaking – The Harmonization of Technology, Pedagogy and Content, International Journal of Technology in Teaching and Learning, 1(2), 102-110. Retrieved March 17, from: http://ijttl.sicet.org/issue0502/Hofer.Vol1.Iss2.pdf 
  4. Kearney, M. & Schuck, S. (2003). Focus on Pedagogy: The Use of Digital Video and iMovie in K-12 Schools. In N. Smythe (Ed.) Proceedings of the 2003 Apple University Consortium Conference, Sydney: Apple Computer Australia. Retrieved from the web on March 15, 2008:http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/AUCpaper.pdf, and http://scholar.google.ca/scholar?q=Focus+on+Pedagogy%3A+The+Use+of+Digital+Video+and+iMovie+in+K-12+Schools.&hl=en&lr=&btnG=Search 
  5. Kearney, M. & Schuck, S. (2005). Students in the Director’s Seat: Teaching and Learning with Student-generated Video. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 2864-2871). Chesapeake, VA: AACE. Retrieved from the web on March 15, 2008: http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/edmedia05.pdf 
  6. Steelman, J. D., Grable, L. L. & Vasu, S. E. (Fall-Win 2004-2005). Expanding Global Awareness: The Use of Student-Developed Multimedia Created in a Cooperative Learning Environment, International Journal of Social Education, 19 (2), 41-48. (ERIC Document Reproduction Service No. EJ718734).
  7. Stein, J. S., Isaacs, G. & Andrews, T. (2004). Incorporating Authentic Learning Experiences within a University Course, Studies in Higher Education, 29 (2), 239 – 258. Abstract retrieved from the web on March 20, 2008, from: http://www.informaworld.com/smpp/content~content=a713631447~db=all 
  8. Tatar, D. & Robinson, M. (2003). Use of the Digital Camera to Increase Student Interest and Learning in High School Biology, Jl. of Science Education and Technology, 12 (2), 89-95.